10 #include "../../networking/server/ServerSocket.hpp"
36 std::unique_ptr<DLLoader> _gameLoader;
37 std::unique_ptr<IGame> _game;
39 std::shared_ptr<Packet> _packet;
40 std::tuple<std::unique_ptr<Packet>,
int> _packetClientId;
41 std::unique_ptr<Packet> _packetHeartBeat;
42 timeval _receveidTime{};
43 timeval _currentTime{};
44 timeval _packetHeartBeatData{};