20 if (!_buffer.loadFromFile(
"../src/client/assets/sounds/click.wav"))
21 throw std::runtime_error(
"Cannot load click.wav");
22 _sound.setBuffer(_buffer);
23 _socket = std::move(socket);
48 if (!_buffer.loadFromFile(path))
49 throw std::runtime_error(
"Cannot load " + path);
50 _sound.setBuffer(_buffer);