RType
LobbyScene Member List

This is the complete list of members for LobbyScene, including all inherited members.

_clientCoreISceneprotected
_componentsASceneprotected
_entitiesISceneRTypeprotected
_pingTimeISceneprotected
_serverSocketISceneRTypeprotected
_servicesISceneRTypeprotected
addComponent(std::shared_ptr< IComponent > component) overrideAScenevirtual
addEntity(std::shared_ptr< IEntity > entity) overrideAScenevirtual
addService(std::shared_ptr< IService > service) overrideAScenevirtual
allBulletsLeftScreen()LobbyScene
allEnemiesLeftScreen()LobbyScene
AScene(ClientCore *clientCore)ASceneinlineexplicit
AScene(std::shared_ptr< ServerSocket > serverSocket)ASceneexplicit
broadcastGameState() overrideAScenevirtual
bulletDeletion()LobbyScene
checkBulletDeletion()LobbyScene
checkSpawnerActivation()LobbyScene
continueSceneIScene
display(sf::RenderWindow &window) overrideAScenevirtual
display() overrideAScenevirtual
enemyDeletion()LobbyScene
getComponents() overrideAScenevirtual
getEntities() overrideAScenevirtual
getServices() overrideAScenevirtual
handleEvent(const sf::Event &event, sf::RenderWindow &window) overrideAScenevirtual
initEntities() overrideLobbyScenevirtual
initScene()LobbyScene
initServices() overrideLobbyScenevirtual
IScene(ClientCore *clientCore)ISceneinlineexplicit
LobbyScene(std::shared_ptr< ServerSocket > serverSocket)LobbySceneexplicit
pauseScene() overrideAScenevirtual
pauseScene() overrideAScenevirtual
receiveData()=0IScenepure virtual
restartScene() overrideAScenevirtual
resumeScene() overrideAScenevirtual
resumeScene() overrideAScenevirtual
sendGameState(int clientID) overrideAScenevirtual
shootBoss(int nb)LobbyScene
spawnBoss()LobbyScene
stopScene() overrideAScenevirtual
stopScene() overrideAScenevirtual
update(std::shared_ptr< Event > event, std::shared_ptr< Packet > packet) overrideLobbyScenevirtual
AScene::update() overrideAScenevirtual
~AScene() override=defaultAScene
~AScene() override=defaultAScene
~IScene()=defaultIScenevirtual
~ISceneRType()=defaultISceneRTypevirtual
~LobbyScene() override=defaultLobbyScene