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#include <cstdint>#include <memory>#include <string>#include <sys/time.h>

Go to the source code of this file.
Classes | |
| struct | key |
| struct | mouse |
| struct | event |
| struct | packet |
| union | attribute |
| struct | drawable |
| struct | newComponent |
| struct | element |
| struct | split_packet |
| class | USocket |
Typedefs | |
| typedef enum code | CODE |
| Enum of all the code of the packet. More... | |
| typedef struct key | Key |
| typedef struct mouse | Mouse |
| typedef struct event | Event |
| typedef struct packet | Packet |
| typedef union attribute | attribute_t |
| typedef struct drawable | DrawablePacket |
| typedef struct newComponent | NewComponent |
| typedef enum type | Type |
| typedef struct element | Element |
| typedef struct split_packet | SplitPacket |
Enumerations | |
| enum | code { UNDEFINED , EVENT , MESSAGE , LOGIN , LOGOUT , HEARTBEAT , ELEMENT , NEW_COMPONENT , DELETE_COMPONENT } |
| Enum of all the code of the packet. More... | |
| enum | ComponentTypeSocket { TEXTSOCKET , SPRITESOCKET , BUTTONSOCKET , INPUTSOCKET , VARIABLESOCKET , MUSICSOCKET , SOUNDSOCKET } |
| Enum of all the type of the component. More... | |
| enum | type { MISSINGTXT , PLAYER , ENEMY , BOSS , BOSS_BULLET , BULLET , BACKGROUND1 , BACKGROUND2 , BACKGROUND3 , BACKGROUND4 , FLOOR_BACKGROUND , ROOF_BACKGROUND } |
| typedef union attribute attribute_t |
| typedef struct drawable DrawablePacket |
| typedef struct newComponent NewComponent |
| typedef struct split_packet SplitPacket |
| enum code |
Enum of all the code of the packet.
| Enumerator | |
|---|---|
| UNDEFINED | |
| EVENT | |
| MESSAGE | |
| LOGIN | |
| LOGOUT | |
| HEARTBEAT | |
| ELEMENT | |
| NEW_COMPONENT | |
| DELETE_COMPONENT | |
Definition at line 33 of file USocket.hpp.
| enum ComponentTypeSocket |
Enum of all the type of the component.
| Enumerator | |
|---|---|
| TEXTSOCKET | |
| SPRITESOCKET | |
| BUTTONSOCKET | |
| INPUTSOCKET | |
| VARIABLESOCKET | |
| MUSICSOCKET | |
| SOUNDSOCKET | |
Definition at line 48 of file USocket.hpp.
| enum type |
| Enumerator | |
|---|---|
| MISSINGTXT | |
| PLAYER | |
| ENEMY | |
| BOSS | |
| BOSS_BULLET | |
| BULLET | |
| BACKGROUND1 | |
| BACKGROUND2 | |
| BACKGROUND3 | |
| BACKGROUND4 | |
| FLOOR_BACKGROUND | |
| ROOF_BACKGROUND | |
Definition at line 119 of file USocket.hpp.