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RType
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#include <USocket.hpp>
Public Attributes | |
| CODE | code |
| int | data_size |
| void * | data |
Definition at line 77 of file USocket.hpp.
| CODE packet::code |
Definition at line 78 of file USocket.hpp.
Referenced by ButtonComponent::handleClickAccessGame(), GameScene::handleEvent(), ClientSocket::init_client(), and Server::run().
| void* packet::data |
Definition at line 80 of file USocket.hpp.
Referenced by ButtonComponent::handleClickAccessGame(), GameScene::handleEvent(), ClientSocket::init_client(), Server::run(), and ClientSocket::splitAndSend().
| int packet::data_size |
Definition at line 79 of file USocket.hpp.
Referenced by ButtonComponent::handleClickAccessGame(), GameScene::handleEvent(), ClientSocket::init_client(), Server::run(), ClientSocket::splitAndSend(), and ServerSocket::splitAndSend().